![]() All post process fragment shaders are required to have the following inputs, even if they aren't used:.Currently, these are required to be specified as inputs, even if one of those is not going to be used. As of Toontown Offline v1.0.5.1, post process shaders have access to the color and depth buffers.In Toontown Offline v1.0.5.1, the Underwater filter uses this method.Post process shaders never have a reason for a custom vertex shader file, so the vertex file should always be specified as "phase_3/shaders/tt_sha_post_generic.vert".The majority of filters would be done in this method. ![]()
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